I made two hyper casual games in Construct 3 and another using phaserJS. Here are my thoughts on what it's like to use C3 versus an open source engine.
This post is about the time I decided to make a game that combines endless running and guns for the Oculus Quest, having never done anything significant in VR before.
This is a scene I built using Unreal with some existing low poly assets. Essentially a kit bash project that also spawned a sort of music video.
I made something in Magicavoxel. Now comes the part where I need to learn how to use threeJS so I can display it.
I find a handy (and inexpensive!) plugin for Unreal Engine that unlocks the magic of making REST API calls.